The effect of game instruction method and cognitive style on learning outcomes in arts and culture subjects

  • Wahyu Arijatmiko Universitas Negeri Surabaya, Surabaya, Indonesia


Majority of high school students have low learning outcomes in Arts and Culture subject. The aims of study are to identify: (1) the effect on students achievement between groups which were treated using games and those who were not given any treatment, (2) the effect of cognitive style towards students achievement, (3) the interactions between games instruction method and cognitive style towards students achievement in Arts and Culture. This research uses pretest-posttest nonequivalent control group design design with 2x2 factorial design. The study was conducted in SMAN 15 Surabaya with 1 experiment class and 1 control class. Games could be an alternative method as a solution to increase students interest and promote students creativity in gaining information in order to improve student learning outcomes in art and culture. Moreover, it also could provide an opportunity for students to study based on their cognitive style.